Finalizing molds was slowed this week by a steady stream of interviews and related projects there in, including a mock magazine feature layout which was actually really fun. That's not a complaint either, freelance is fun and all, but I miss the majors and, more importantly, that regular I can count on it like clockwork pay check.
Robots don't care about the economy kids, remember that!
I have the three problem prototypes rebuilt and all prepped for molding, just have to mix and pour. A system was worked out that simultaneously vents (preventing air bubbles that cause underdeveloped little details and hands) and tells me just where limbs end and where they line up (so that when I cut into the mold, I'm not playing archaeologist, this will be like neurosurgery with a laser).
Last round one bot did come out completely fine (besides RAY's legs, since he's the only two piece model) and that was Underhill. Underhill has a canon as big as he is (but no where near as rotund) and the militaristic blood thirst to use it. He's quite the contrast to his more urban sector oriented comrades, who spent a bit more time on the book learnin' rather than the ordinance range.
Oddly enough, he's also the shortest. Huh.
I'll be testing the other three new molds tonight and tomorrow for consistency and should have some other extreme close up shots by the end of the weekend.
What you see in the photo above is actually a very very small area. Thank you Canon for "digital macro" functionality.
A lot of mold making, if you're self taught that is, becomes trial and error, learning to think upside down and a lot of remembering to consider air pockets/pressure/flow. The previous rounds yielded quite the education. This round has seen much better prep and planning, hopefully caused by a sudden leap in skills.
I just want to knock this out so I can start painting the buggers.
For anyone who wants to see my magazine feature mock up here 'tis:
Page 1 and 2:
Page 3 and 4: